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Xenoblade Chronicles is a series of action role-playing games developed by Monolith Soft and published by Nintendo. It is a part of the Xeno metaseries created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft in 2007. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010; it was a critical success and spawned sequels.
The series has been both commercially and critically successful. Xenoblade Chronicles was well-received for its world design, music, and stories. The series has been represented in other gaming franchises, including the Super Smash Bros. and Project X Zone series.
The gameplay within the Xenoblade Chronicles series uses a real-time action-based battle system, where the player manually moves a character in real-time, and party members will "auto-attack" when enemies enter their attack radius. Manually input attacks, called "Arts", may also be performed, but in a limited fashion. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed. Both party members and enemies have a finite amount of health points, and attacks deplete this value. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles.
Exploring large environments is a defining aspect of the series.