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Saekano: How to Raise a Boring Girlfriend, known in Japan as Saenai Heroine no Sodatekata and the short form Saekano, is a Japanese romantic comedy light novel series written by Fumiaki Maruto, with illustrations by Kurehito Misaki. Fujimi Shobo published thirteen volumes between July 2012 and October 2017 under their Fujimi Fantasia Bunko imprint. The story follows high school student Tomoya Aki, who recruits a trio of beautiful girls to help him develop a visual novel to sell at the Comiket convention.
Saekano has received a manga adaptation in addition to three spin-off manga adaptations. An anime television series adaptation by A-1 Pictures aired between January 9 and March 27, 2015 on Fuji TV's noitamina block, which has been licensed by Aniplex of America. A second season aired from April 6, 2017 to June 23, 2017, and was streamed exclusively on Amazon Video. A visual novel based on the anime, titled Saenai Heroine no Sodatekata -Blessing Flowers-, was released on April 30, 2015. An animated film, titled Saekano the Movie: Finale, was produced by CloverWorks and premiered on October 26, 2019.
Tomoya Aki, a male high school teenager who works part-time to fund his otaku lifestyle (light novels, manga, anime, video games like visual novels and dating sims, and related merchandise) encounters a beautiful girl one day during spring vacation. A month later, he finds out that the girl is his classmate, Megumi Kato, who is hardly noticeable to her classmates. Hoping to create a visual novel computer game, he turns to school beauties Eriri Spencer Sawamura for designing the art, and Utaha Kasumigaoka for writing the game scenario. Tomoya then recruits Megumi to star as the "heroine" (the main character's love interest) of his game, thus forming the development team "Blessing Software", in which the three most renowned students in the school (Tomoya, Eriri, and Utaha) work on one of the least noticeable (Megumi). The series follows their adventures in developing the game and their plans to sell it at the Comiket convention, as well as the emotional entanglements among the team.